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.The ability works like a paladin s ability to lay onhands, except the divine champion may heal 1 hit point of damageper divine champion level plus her Charisma bonus.If the divinechampion is a paladin, he can combine this healing with his paladinclass lay on hands ability.Smite Infidel: Once per day the divine champion may attempt tosmite a creature with a different patron (or no patron at all) with onenormal melee attack.He adds his Charisma modifier (if positive) tothe attack roll and deals 1 extra point of damage per divine championlevel.If the divine champion accidentally smites someone of thesame patron, the smite has no effect but is still used up for that day.Ifthe divine champion is also a paladin, he may use these abilitiesseparately or combine them into a single strike if the target is evil andof a different faith.Fighter Feat: The divine champion may choose any one feat(except Weapon Specialization) from the fighter class bonus feat listForgotten Realms Guidelines 11Divine Disciple domain spells (the disciple now has three choices each level forThe most zealous, devout, and pious clerics, druids, and paladins domain spells instead of two).possess the ability to serve their deity as intermediaries between the Imbue With Spell Ability: As the spell, except the divine discipledeity s mortal and divine servants.They interpret the divine will, act does not need to use any 4th-level (or higher) spell slots to activateas teachers and guides to other members of the clergy, and arm the this ability (she transfers currently prepared spells to her targets on alay followers of their deity with the power of their patron.Eventually 1-for-1 basis without having to use a spell slot for the imbue withthey transcend their mortal nature and embody the divine on the face spell ability spell).The only limit to the number of spells the divineof Toril.disciple can transfer is the disciple s available 1st- and 2nd-levelDivine disciples are always divine spellcasters.Clerics and druids spells.are the most common candidates for becoming divine disciples, but Sacred Defenses: Add this value to the divine disciple s savingpaladins and rangers have been known to become divine disciples, throws against divine spells, as well as the spell-like and supernaturaland evil deities such as Bane have been known to elevate blackguards abilities of outsiders.as divine disciples in the ranks of their dark faiths.Transcendence: The divine disciple, through long associationHit Die: d8 with her deity s outsider servants and direct intervention by her deity,transcends her mortal form and becomes a divine creature.Her typeRequirements changes to outsider, which means that she acquires someTo qualify to become a divine disciple (Dis) of a particular deity, a immunities and vulnerabilities based on her type (see Nativecharacter must fulfill all the following criteria.Outsider, under the planetouched race description).As a free actionSkills: Diplomacy 5 ranks, Knowledge (religion) 8 ranks she can ward herself with a protection from chaos/evil/good/law spellPatron: A divine disciple must have a patron deity, and it must be (she chooses which form to have when she gains the transcendencethe deity of whom she is a divine disciple.power and cannot change it thereafter).Spellcasting: Ability to cast 4th-level divine spells.Upon achieving transcendence, the divine disciple s appearanceusually undergoes a minor physicalClass Base Fort Ref Willchange appropriate to her alignmentSpecial Spells per DayLevel Attack Save Save Saveand deity.For example, the eyes of adisciple of Lathander, the MorningNew Domain Divine +1 level of existing divine1st +0 +2 +0 +2Lord, might change to glowing gold.Emissary spellcasting classAnyone who shares the disciple s+1 level of existing divine2nd +1 +3 +0 +3 Sacred Defenses +1patron, including outsider servantsspellcasting classof her patron, immediately recognizeImbue With Spell +1 level of existing divineher transcendent nature, and she3rd +1 +3 +1 +3Ability spellcasting classgains a +2 bonus to all Charisma-+1 level of existing divinebased skill and ability checks in4th +2 +4 +1 +4 Sacred Defenses +2spellcasting classregard to these creatures.+1 level of existing divine5th +2 +4 +1 +4 Transcendencespellcasting classClass SkillsThe divine disciple's class skills (and the key ability for each skill)are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis),Knowledge (arcana), (Int), Knowledge (religion) (Int), Knowledge(nature) (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft(Int), and Wilderness Lore (Wis).Skill Points at Each Level: 2 + Int modifier
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